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Editor Crash due to wrong type identification (.NET 4.6)
To reproduce: 1) Open attached project and scene 2) Play it CRASH! Reproduced in 2017.1.0f3, 2017.2.0f3, 2018.1.0a5 Can't get sta... Read more
InitializeOnLoadMethod throws exception with generic parameter
Steps to reproduce: 1. Open user attached project 2. Uncomment the first line of TheBug.cs script 3. Notice the errors in the consol... Read more
[Editor Window] Null reference exception is shown when interacting with ...
Steps to Repo: 1. Import Gaia editor extension from asset store or open [use-case] Terrain - Procedural Terrain project 2. Go to win... Read more
[Mobile] Metallic Standard Shader looks unlit on an Android with a Mali ...
Steps to reproduce 1. Open attached project 2. If you're building for Android, set the Graphics API to OpenGLES3, if you're buildi... Read more
Editor freeze on "Checking workspace has not changed" message
1. What happened? Still getting more information, but for some users, after pulling the latest changes in their project via Collab ... Read more
WWW request doesn't send Content-Length header
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter Play mode; 4. Look at the Debug.Log thrown to the Console. ... Read more
Right-clicking on an asset destroyed (from script) during playmode crash...
To reproduce: 1)Open the attached project 2)Open "test" scene 3)Run the scene and press "D" key to call DestroyImmediate on "test.pr... Read more
Unexpected jump while debugging nested loops in Visual Studio
How to reproduce: 1. Open Unity 2. Load user-submitted project 3. Open 'ArrayTest.cs' script in Visual Studio 4. Set Visual Studio d... Read more
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