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0
votes
By Design

Editor Crash due to wrong type identification (.NET 4.6)

Mono

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Nov 16, 2017

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Version/s: 2017.2.0f3

To reproduce: 1) Open attached project and scene 2) Play it CRASH! Reproduced in 2017.1.0f3, 2017.2.0f3, 2018.1.0a5 Can't get sta... Read more

1
votes
Won't Fix

InitializeOnLoadMethod throws exception with generic parameter

Scripting

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Nov 21, 2017

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Version/s: 2017.3.0b8

Steps to reproduce: 1. Open user attached project 2. Uncomment the first line of TheBug.cs script 3. Notice the errors in the consol... Read more

0
votes
Fixed

[Editor Window] Null reference exception is shown when interacting with ...

IMGUI

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Nov 21, 2017

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Version/s: 2017.3.0b3, 2018.1.0a5

Steps to Repo: 1. Import Gaia editor extension from asset store or open [use-case] Terrain - Procedural Terrain project 2. Go to win... Read more

0
votes
Fixed
1
votes
Fixed

[Mobile] Metallic Standard Shader looks unlit on an Android with a Mali ...

Mobile

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Nov 21, 2017

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Version/s: 2017.2.0p2

Steps to reproduce 1. Open attached project 2. If you're building for Android, set the Graphics API to OpenGLES3, if you're buildi... Read more

4
votes
Fixed

Editor freeze on "Checking workspace has not changed" message

Collab

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Nov 22, 2017

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Version/s: 2017.2.0f3

1. What happened? Still getting more information, but for some users, after pulling the latest changes in their project via Collab ... Read more

5
votes
Fixed

WWW request doesn't send Content-Length header

Networking

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Sep 30, 2017

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Version/s: 2017.3.0b1, 2017.3.0b2

To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter Play mode; 4. Look at the Debug.Log thrown to the Console. ... Read more

0
votes
Fixed

Right-clicking on an asset destroyed (from script) during playmode crash...

Asset - Database

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Nov 21, 2017

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Version/s: 2018.1.0a3

To reproduce: 1)Open the attached project 2)Open "test" scene 3)Run the scene and press "D" key to call DestroyImmediate on "test.pr... Read more

0
votes
Fixed

Unexpected jump while debugging nested loops in Visual Studio

Mono

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Nov 11, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Open Unity 2. Load user-submitted project 3. Open 'ArrayTest.cs' script in Visual Studio 4. Set Visual Studio d... Read more

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