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Documentation Link does not work when the "TSS Theme File" question mark...
Repo steps: Open Unity Scene Right click the project window Choose "create" > "UI Toolkit" > "TSS Theme File" Click the "?" bu... Read more
Button only responds to interactions on main display when using a multip...
How to reproduce:1. Open the attached user’s project “MultiDisplayBug.zip”2. Build And Run or enter Play Mode3. Hover the mouse curs... Read more
Unity Crashes on MemoryProfiler::UnregisterAllocation when instantiating...
How to reproduce:1. Open the "dots_crash" project2. Open the "SampleScene"3. Make sure that the “New Sub Scene” Scene is set as “Ope... Read more
UIToolKit elements don't receive OnKeyDown events when the UXML doesn't ...
How to reproduce: Open the attached project "UIToolkit.zip" Open Assets/AI Designer Behaviour.asset Press space in the "AI Designer ... Read more
AssetImporterEditor is displayed in the Inspector window when selecting ...
How to reproduce:1. Open the user’s attached “EditorSelectionError.zip” project2. In the Project window, select “asd - Copy” and “as... Read more
HDRP Quality Preset labels get cut off in the Project Settings
Steps to reproduce:1. Create a new HDRP project2. Go to Edit>Project Settings3. Select the HDRP section under Quality in the side... Read more
GraphicsBuffer.LockBufferForWrite does not render GameObjects when using...
How to reproduce:1. Open the “Million_Cubes” project2. Open the “SampleScene”3. Enter Play Mode and observe Game View Expected resul... Read more
Editor crashes on mono_jit_runtime_invoke when entering the Play Mode
Reproduction steps:1. Open the attached project “CrashAnimCtrlOverride”2. Open “Assets/Scenes/SampleScene.unity”3. Enter the Play Mo... Read more
Script Component is treated as an Editor script when attaching to GameOb...
Reproduction steps:1. Open the attached "repro_IN-36142WrongMessage.zip" project2. Open the "Assets/Scenes/SampleScene" Scene3. In t... Read more
[URP] BatchRendererGroup shader flickers when "Light Layers" is enabled ...
Reproduction steps:1. Open the attached project “BatchGroupFlicker”2. Enter the Play Mode3. In Project window select “Assets/Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS