Search Issue Tracker
Fixed
Votes
3
Found in
2020.3.46f1
2021.3.21f1
2022.2.13f1
2023.1.0b10
2023.2.0a8
Issue ID
UUM-31836
Regression
No
Button only responds to interactions on main display when using a multiple display environment
How to reproduce:
1. Open the attached user’s project “MultiDisplayBug.zip”
2. Build And Run or enter Play Mode
3. Hover the mouse cursor on the “Button display 1” Button
Expected result: Button gets highlighted
Actual result: “Button display 2” button gets highlighted
Reproducible with 2020.3.46f1, 2021.3.21f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8
Reproduced on: Windows 10, macOS 13.1.2 (intel), Windows 11 (user’s machine)
Note: Issue does not reproduce with Input Field objects
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
- [sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-36255