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[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps: 1) Open the project and TestShader.shader in it 2) In the frag function notice line 54: "fixed c = 5.0*x*x" 2) Select t... Read more
[Audio] Component effect appears disabled on play and gets enabled after...
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again - Launch the attached project - Lo... Read more
ArgumentOutOfRanceException when navigating UI elements after setting fi...
Steps to reproduce : - import the project attached - open the Controls scene and press play - navigate up a few timesfrom the green... Read more
[Editor][ProjectView] Version control mode offset not applied to EditorG...
Repro steps: 1) Open the project 2) Create any new file in the Project window 3) Notice the blue arrow on folder(look at screenshots... Read more
[OSX][Editor] Screen.width/height have different values in Awake and Sta...
Reproduction steps: 1. Open attached project "RetinaChange" 2. Open scene "Demo" 3. Enter play mode --- In the console you should se... Read more
Movie texture does not play on Raw Image
Steps to reproduce : - import he project attached - create a new raw image - add the bunny.ogg in the raw image texture field - add... Read more
[Shape] Random Direction removes randomness from start particle values (...
Starting values such as color or start size become gradually ordered in the system when "Random Direction" is enabled. Repro steps:... Read more
NullReferenceException in AvatarMaskInspector
NullReferenceException in AvatarMaskInspector In attached project, select Marine_troop.fbx. Select the "run" animation clip (or any... Read more
In PortraitUpsideDown rotation image is upside down
When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more
Game object disappears after instantiating prefab from script and changi...
To reproduce: 1. Open attached project (772919.rar) 2. Create new scene and save it (call it 'test' for example) 3. Create another n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project