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[OSX] Calling Screen.SetResolution with current resolution parameters ch...
Reproduction steps: 1. Open the attached project 2. Open the "OptionsMenu" scene 3. Create a standalone build and run it 4. Press th... Read more
Window on problem while activation license have inconsistent layout
Window on problem while activation To repro: 1. Open Unity. 2. Press Activate new license. 3. Enter license. Note that license... Read more
[iOS] Xcode project build fails during linking process with duplicate sy...
Steps to reproduce: 1. Open attached project (iOSBug.zip) 2. Switch to iOS in the build settings and build the project 3. Open gene... Read more
[iOS] Setting a property value via reflection for a double type fails on...
Steps to reproduce: 1. Open the attached project 2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by def... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project. 2. Open scene: visualization 3. Select particle system with name 'Blue... Read more
Cannot change the Visibility and Spacing for the Scroll View at run time
Steps to reproduce : - create a Scroll View - enter play mode - try to change Visibility and Spacing and notice that it doesn't wor... Read more
Errors when changing the Default Sprite DPI
Steps to reproduce : - create a canvas - in the Canvas Scaler change the UI Scale Mode to Constant Physical Size - delete the valu... Read more
[Android][Particles] Particles using mesh render flicker on Samsung Gala...
Reproduction steps: 1) Open attached project "TestMeshParticles" 2) Build and run scene "MainScene" on an android device --- After a... Read more
[MSE] Pasting component to game object moves it to another scene
Steps to reproduce: 1. Open attached project 2. Open scene "SceneA" 3. Drag scene "SceneB" into hierarchy to enable MSE 4. In Scene... Read more
SyncListStruct<T> throws NullReferenceException if is declared without c...
Steps to reproduce: 1. Open attached project "772633.zip" 2. Open scene "Assets/synclist/synclist.unity" 3. Run scene 4. Start as h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project