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[Quest] MotionVector ClearRenderTarget corrupts VRAM when built
Reproduction steps:1. Open a directory of the attached project “GraphicsCorruption2“ in File Explorer2. Fix up the paths in RunRepro... Read more
Unity Audio Mixer shows different dB levels when compared to other Audio...
How to reproduce:1. Open the attached user project “Audio-Test-Project.zip“2. Open Scene “SampleScene“3. Open the Audio Mixer (Windo... Read more
Modifier doesn't execute an action when the action binding is already ma...
Reproduction steps:1. Open the attached "IN-28197.zip" project2. Enter the Play Mode3. Hold the "S" button (modifier) and press the ... Read more
[Linux] Crash on mdb_node_add when opening the project
vReproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes ... Read more
Crash on mono_gc_wbarrier_range_copy when entering the Play Mode
Reproduction steps:1. Open the attached project “project.zip”2. Enter the Play Mode Reproducible with: 2020.3.46f1, 2021.3.22f1, 202... Read more
Crash on "in __pthread_kill" when building to Dedicated Server with ECS ...
Reproduction steps:1. Open the “ASDQWE” Project2. Select File > Build Settings3. In the Build Settings Window select the “Dedicat... Read more
[Android] [Entities Graphics] CPU Usage spikes by 0.06 KB for every fram...
Reproduction steps:1. Open the attached project "ECS_Animation"2. Go to File > Build Settings3. Tick Development Build4. Tick Aut... Read more
[Android] Scene fails to load in Play Mode or Player when Content Manage...
Reproduction steps:1. Open the attached project "netcube"2. Enter the Play Mode Expected result: The Scene’s objects are rendered an... Read more
[Android] [IOS] Player is not rendering Scene when built
Reproduction steps:1. Open the attached project "BasicEntitiesURPTemplate"2. Build and run the “Assets/ExampleScene/EntityScene.unit... Read more
Visual effect glitches when using "Conform to sphere" with high attracti...
Reproduction steps:1. Open the attached project “VFX_BOOM”2. Open “Assets/Published/Alexander Baggett/Electric Shield/DemoScene/demo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS