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Won't Fix
Votes
2
Found in [Package]
1.0.0
Issue ID
ECSB-237
Regression
No
Crash on "in __pthread_kill" when building to Dedicated Server with ECS package
Reproduction steps:
1. Open the “ASDQWE” Project
2. Select File > Build Settings
3. In the Build Settings Window select the “Dedicated Server” Platform
4. Press the “Build And Run” button
Expected result: The Player is built
Actual result: The Editor crashes
Reproducible with: 1.0.0-pre.47 (2022.2.11f1)
Not reproducible with: 1.0.0-pre.15 (2022.2.11f1)
Could not test with: 0.17.0 (2022.2.11f1 (Could not downgrade the project))
Reproducible on: Intel MacOS 13.2.1
Note: The Editor does not crash when building the Player if the Build Platform is switched to “Windows, Mac, Linux”
First few lines of the stacktrace:
{noformat}#0 0x007ff81044022a in __pthread_kill
#1 0x007ff8103c1ca5 in abort
#2 0x007ff810432082 in abort_message
#3 0x007ff81042323d in demangling_unexpected_handler()
#4 0x007ff81012002b in _objc_terminate()
#5 0x007ff8104314a5 in std::__terminate(void (*)()){noformat}
-
BackgroundMover
Apr 01, 2023 02:03
Success with building and running a windows dedicated server in 2022.2.13f1 with Entities 1.0.0-pre.65
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Resolution Note:
Already fixed in current released entities 1.0.