Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.46f1
2021.3.21f1
2022.2.10f1
2023.1.0b7
2023.2.0a6
Issue ID
UUM-31384
Regression
No
Visual effect glitches when using "Conform to sphere" with high attraction force values in VFX graph and clicking in the Scene view
Reproduction steps:
1. Open the attached project “VFX_BOOM”
2. Open “Assets/Published/Alexander Baggett/Electric Shield/DemoScene/demoScene.unity”
3. Open “Assets/Published/Alexander Baggett/Electric Shield/VFX/ElectricShield_VFX.vfx” via double-click
4. In the “Update Particle Strip” block, within “Conform to Sphere” change the value of property “Attraction Force” to 900
5. Click multiple times in the Scene view
Expected result: Effect plays uninterrupted
Actual result: Effect behaves differently on each click
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a6
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
Using high values for forces can lead to glitches like this due to time quantization. This will be mitigated when improving stability by implementing subframe interpolation / improving time integration. In the mean time, using a fixed step dt for the FX update might help.