Search Issue Tracker
Fixed in 2021.3.29f1
Fixed in 2023.2.0a22
Votes
0
Found in
2020.3.46f1
2021.3.22f1
2022.1.24f1
2022.2.13f1
2023.2.0a8
Issue ID
UUM-31377
Regression
No
Crash on mono_gc_wbarrier_range_copy when entering the Play Mode
Reproduction steps:
1. Open the attached project “project.zip”
2. Enter the Play Mode
Reproducible with: 2020.3.46f1, 2021.3.22f1, 2022.1.24f1, 2022.2.13f1, 2023.2.0a8
Reproducible on: macOS 13.2.1 (Intel)
First few lines of the stacktrace:
{{(mono-2.0-bdwgc) [boehm-gc.c:1315] mono_gc_wbarrier_range_copy }}
{{(Mono JIT Code) [BuildingConstructionMenu.cs:51] BuildingConstructionMenu:initiate () }}
{{(Mono JIT Code) [BuildingConstructionMenu.cs:38] BuildingConstructionMenu:OnEnable () }}
{{(Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) }}
{{(mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke}}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2021.3.29f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-27537
Resolution Note (fix version 2023.2.0a22):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-27537