Search Issue Tracker
imported SkinnedMeshed get broken when default scale value is zero
How to reproduce: 1. Open the attached project 2. Select "cc_Mother of Dragon.FBX" model 3. Be sure that its Animation Type is set t... Read more
XCode 7.2.1 can't compile Cardboard 0.6 due to linker errors
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that the build fails during linking and throws errors -... Read more
[iOS] Internal profiler reports Static draw call statistics the same as ...
Steps to reproduce: 1. Open attached project (Batching_Test_WithDyanmicObjects.zip) 2. Switch to iOS 3. Make sure that Internal Pro... Read more
Black screen on some Android devices from Unity 5.3
When running the build on some Android devices (Samsung Galaxy S) black screen appears instead of a game content - then app quit aft... Read more
[Android] Creation of internal variant of shader failed
Error in the log: 02-18 14:58:33.965 D/Unity ( 948): -------- failed compiling: 02-18 14:58:33.965 D/Unity ( 948): fragment eval... Read more
[Joints] Fixed and Hinge joints move on axes they are not supposed to
How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Play the scene - Note how the Fixed and Hinge joints fall, whi... Read more
[iOS] Rendering problem with Antialiasing on iOS devices with Metal
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note how there are odd artefacts composed of shapes coloured ... Read more
[WSA] Screen.currentResolution returns window screen resolution instead ...
Regression form 5.3.2p2 version. Repro steps: a. Build and run "ScreenResolutionWSA.zip" project for Windows Store (Universal 10, D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project