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"AssetBundles" with the same names, but different file extensions cannot...
Reproduction steps: 1. Open "404Test.zip" project 2. Enter Play mode Expected Result: The AssetBundles download successfully Actua... Read more
[Regression] Postprocessing tagging creates additional tag at run-time a...
How to reproduce: 1. Download attached project file and open "Main" Scene 2. In the Project Window re-import "A006_Carrot" Model 3. ... Read more
Some Post Processing Stack effects don't work with Single-Pass VR
Fixed in Post-Processing stack V2, https://github.com/Unity-Technologies/PostProcessing/issues Read more
InputTracking.GetLocalPosition/Rotation(XRNode.HardwareTracker) does not...
Steps to reproduce: 1. Download and open the attached project 2. Make sure you have a headset and controllers c 2. Enter Playmode E... Read more
Camera.SetReplacementShader renders object one at a time instead of inst...
Steps to reproduce: 1. Download and open the attached project 2. Open the profiler 3. Enter Playmode 4. Observe draw calls(5) 5. Bui... Read more
Operators == and != are not implemented for Color32
Steps to reproduce: 1. Create a new Project 2. Create a script with 2 Color32 variables 3. Try to compare them with == or != operato... Read more
Scene saving dialog always starts at Assets folder
Steps to reproduce: 1. Create a new project 2. Create a folder 3. Create a new scene 4. Try to save the scene while having the folde... Read more
[WebGL] onRuntimeInitialized called too early "Cannot read property 'now...
How to reproduce: 1. Download attached project file and open "Scene" Scene 2. Press Build & Run 3. In browser select "Allow WebCam" ... Read more
Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1
To reproduce: 1. Open repro project 2. Play 'Main' scene Expected: messages will be thrown: 'ContactPoint2D[] leng... Read more
[WebGL] "Uncaught SyntaxError: missing ) after argument list" appear in ...
How to reproduce: 1. Download attached project file and open "Init" Scene 2. Switch Platform to WebGL 3. Press Build & Run Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map