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[Anim] InvalidOperationException error when starting to create an animat...
"EndLayoutGroup: BeginLayoutGroup must be called first." error appears in the console when we try to create animation clip and then ... Read more
C#-created Mesh for SkinnedMeshRenderer on DX12 causes crash
Switched my graphics API to DX12, pressed Play, and got an editor crash :( Repro steps: 1. Download + open attached project 2. ... Read more
Plane created via script has 'shadow' artifact when it has material with...
To reproduce: 1. Open repro project 2. Build and run scene for WebGL Actual vs Expected: there should not be any 'shadow' artefact... Read more
Crash on ves_icall_InternalInvoke when Activator.CreateInstance() method...
How to reproduce: 1. Open attached Unity project "JsonParserExtended" 2. Load scene "Test" 3. Enter Play mode Expected result: Unit... Read more
Memory leak when switching video importer to movie texture mode
To reproduce: 1. Import video clip to project 2. Switch video importer mode to Movie texture and apply changes 3. Editor freezes R... Read more
Incorrect Mathf.Lerp result when it is called during construction of a V...
How to reproduce: 1. Open QA attached project 2. Deploy app to device 3. Inspect log from device -- Notice the 'y' value of the Vec... Read more
[iOS] Crash at "UnloadClip() [inlined] begin at LinkedList.h" when Unity...
Reproduction steps: 1. Open the attached project. 2. Build and run the 'Test' scene on an iOS device. 3. Minimize the application by... Read more
[Anim] "NullReferenceException" error when starting to create a second a...
"NullReferenceException: Object reference not set to an instance of an object" error appears in the console when trying to create a ... Read more
Assertion failed error when switching build platforms "Do not unregister...
Steps to reproduce: 1. Open Unity 2. Switch build platform 3. Observe assertion failed error in console Expected: No errors pop up ... Read more
[PLM] Baked light probes reset after opening another scene when realtime...
When a scene is manually baked with PLM, after opening another scene light probes in the first scene go black. 1. Open Progressive ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map