Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.1f1
Issue ID
964848
Regression
No
Crash on ves_icall_InternalInvoke when Activator.CreateInstance() method is called
How to reproduce:
1. Open attached Unity project "JsonParserExtended"
2. Load scene "Test"
3. Enter Play mode
Expected result: Unity should not crash.
Actual result: Unity crashes on [c:\buildslave\mono\build\mono\metadata\icall.c:2735] ves_icall_InternalInvoke.
Reproducible with: 2018.1.0a3, 2017.3.0b9, 2017.2.0p2, 2017.1.2p2, 5.6.4p2, 5.5.5p1.
Notes:
- Crash is invoked by JsonParserExtended.cs script (line 46).
- Crash occurs only when index of the object in Activator.CreateInstance() method is 1. Other indexes are not causing crashes.
Fixed in: 2018.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
Add comment