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Fixed in Unity 2018.1

Votes

0

Found in

2017.1.1f1

Issue ID

964848

Regression

No

Crash on ves_icall_InternalInvoke when Activator.CreateInstance() method is called

Mono

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-

Priority: 3Not yet prioritized for a release

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Severity: 1Crash, freeze, data loss, work stops

How to reproduce:
1. Open attached Unity project "JsonParserExtended"
2. Load scene "Test"
3. Enter Play mode

Expected result: Unity should not crash.
Actual result: Unity crashes on [c:\buildslave\mono\build\mono\metadata\icall.c:2735] ves_icall_InternalInvoke.

Reproducible with: 2018.1.0a3, 2017.3.0b9, 2017.2.0p2, 2017.1.2p2, 5.6.4p2, 5.5.5p1.

Notes:
* Crash is invoked by JsonParserExtended.cs script (line 46).
* Crash occurs only when index of the object in Activator.CreateInstance() method is 1. Other indexes are not causing crashes.

Fixed in: 2018.1.0b2

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