Search Issue Tracker
Parameter field overlapped when use Blend Type "Direct"
Parameter field overlapped when use Blend Type "Direct" 2) How can we reproduce it using the example you attached1 Create new projec... Read more
[EventSystem] Enabling stripping causes some UI event calls to fail
Enabling stripping causes some UI event calls to fail and throw NullReferenceException Read more
Namespaced types do not get converted to links in function definitions
When a type is located in a namespace (other than UnityEditor/UnityEngine), it will not get converted to a link in function definiti... Read more
Class variables are shown with namespaces (classes are not)
Minor thing, but looks a bit inconsistent and can lead to very long type names (e.g. with the Animations namespace in 5.0). Read more
Selecting multiple Toggle buttons changes the On Value Changed handler p...
To reproduce:1. Open attached project2. Open Buttons scene3. Select Canvas4. Notice that each Toggle passes itself as the parameter ... Read more
Broken links in UI docs due to missing namespace in referenced types
See links inside e.g.:http://docs.unity3d.com/ScriptReference/UI.Image-fillCenter.htmlhttp://docs.unity3d.com/ScriptReference/UI.Ima... Read more
[iOS Simulator] Linker errors are thrown when trying to run project on s...
Linker errors are thrown when trying to run project on iOS simulator Read more
[Joints] Physics "explode" on contact when creating joints to a rigidbod...
Steps to repro:- Open the attached project and run the scene Boxes on left have pre-created joints, boxes on right will have joints ... Read more
[Baking] Lightmap fails to generate for a scene that is not saved
Steps to repro:1. Create a new project and a scene2. Add some basic GO3. Mark them static4. Let it bake5. Uncheck 'Continious baking... Read more
[Sprite Editor] Sprite is trimmed when Shift + T is pressed while enteri...
To reproduce:1. Open attached project2. Select any sprite with multiple sprite mode3. Open sprite editor4. Select sprite5. Click on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects