Search Issue Tracker
Script Updater doesn't update API in inactive #if directives
Script Updater didn't replace iPhone.advertisingIdentifier inside nested #if directives. Read more
UnityEngine.SharedBetweenAnimatorsAttribute is stripped from a WebGL pro...
WebGL project fails on startup with this error: Unable to find type [UnityEngine.dll]UnityEngine.SharedBetweenAnimatorsAttribute in ... Read more
HTTP error codes returned by a server in a WebGL project cause JavaScrip...
HTTP error codes returned to a HTTP requests done using WWW class if published to WebGL fail with JavaScript exception.Some client-s... Read more
[Installer]Clicking the title of each component toggles it
The download assistant toggles each component when you click it's name. Instead, the component should only be toggled by the checkbox. Read more
[Installer] The documentation is always installed
Separating the documentation as a component would allow users not to install it Read more
WebGL binary data upload on Chrome and Firefox fails
-e: see title, sending binary data to server via WWW and WWWForm does not work on WebGL target -repro: 1. Run the "skene" in Unity E... Read more
[Plugin] C++ plugin that performs D3D11 texture operations crashes
Crashes on native Windows installation following these steps: Reproducing the Crash:1. Open attached project2. Open 'Scene'2. Hit Pl... Read more
[Mecanim] Interruption Source does not respect "atomic" setting when upg...
Steps to reproduce:1. Create a new animation controller in 4.x2. Create a transition and set the 'atomic' property to false3. Import... Read more
[Terrain] Reflection probes do not affect Terrain
To reproduce this bug: 1. Open 'ShaderTest' project2. Open 'scene'3. It has a quad and terrain with the same material4. Observe the ... Read more
Ambient is too bright when opening a scene for the first time on standalone
Steps to repro:1. Open the attached project (NewTest.zip)2. Bake the lightmap (do not change settings)3. Build it (tested on windows... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc