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import error missing destination path - failed import
-e: when trying to import a badly named file it fails and the error is missing a destination path -repro:--open a unity project--tak... Read more
The use of phrase "Unity Community" is confusing
The use of phrase "Unity Community" is confusing. Unity Community is huge, so as a user I get associations to everything from the Fo... Read more
[Win7/8] Built project window still runs in background even if it is in ...
To reproduce:- Extract the attached project- Open the build from Assets/Build/- Notice that the music is playing- Click on taskbar, ... Read more
[ForwardRender][Shuriken]Artifacts on Trees when there is particles behi...
If Forward Rendering is used, there are artifacts around tree leaves when there are particles behind the leaves Read more
OnSerializeNetwork view returns a null BitStream
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Open project folder5. Open standalone folder and launch build... Read more
When changing field to multiline and then changing its size via script, ...
Steps to reproduce this issue: 1. Import the attached package (MultiLineFieldBug)2. Open 'scene'3. It has an input field and a butto... Read more
Text caret is not visible on iOS
1. Open attached project2. Build for iOS3. Press "1." field and write some text4. There will be no visible caret on TextField Note: ... Read more
[ImageEffects] Unable to change any of the properties of "Bloom And Flar...
Steps to reproduce: 1. Create a new project2. Import 'Effects' standard asset3. Select 'Main Camera' and attach 'BloomAndFlares.cs' ... Read more
Switching between iOS and Standalone platforms, create error message in ...
Switching between iOS and Standalone platforms, create the following error messages in Console: "width == 1 && height == 1 &... Read more
Outdated information in the manual page for Cubemap
In Editor/Data/Documentation/en/Manual/class-Cubemap.html, this paragraph is outdated: "You can also use the Generate Cubemap option... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path