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0
votes
Postponed

Crash on mono_spill_global_vars when using "as" operator with a Nullable...

Mono

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Feb 10, 2016

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Version/s: 5.3.2p2

To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene Actual behavior: Unity crashes Regression from 5.1 t... Read more

2
votes
Duplicate

Lightmap packing is inefficient

Progressive Lightmapper

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Feb 14, 2016

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Version/s: 5.4.0b4

Reproduction steps: 1. Open attached Unity project. 2. Open "Scenes > BrettHouse" scene. 3. Go to "Window > Lighting > Lightmaps" an... Read more

1
votes
Fixed

[macOS] First person controller mouse position does not appear center-sc...

MacOS

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Feb 15, 2016

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Version/s: 5.4.0b6

First person controller does not lock mouse to center of screen in OSX editor. Repro steps: 1. Open Level_01 from attached project.... Read more

0
votes
Fixed

Unity crashes when calling AnimationClip.AddEvent with null argument

Animation

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Feb 15, 2016

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Version/s: 5.4.0b6

Add these two lines in the Start method of a script attached to a gameobject in your current scene and press Play. Unity will crash!... Read more

0
votes
Not Reproducible

Calling Profiler.AddFramesFromFile with a null argument crashes Unity

Profiling

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Feb 15, 2016

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Version/s: 5.4.0b6

Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more

0
votes
Fixed

[API] Texture2D GetPixel/SetPixel with invalid or boundary values crashes

Graphics - General

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Feb 15, 2016

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Version/s: 5.4.0b6

Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more

1
votes
Fixed

Unity crashes when calling various methods on TerrainData with boundary ...

Terrain

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Feb 15, 2016

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Version/s: 5.4.0b6

Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more

0
votes
Not Reproducible

[API] Crash in Material.SetTexture with a null argument

Graphics - General

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Feb 15, 2016

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Version/s: 5.4.0b6

Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more

0
votes
Won't Fix

[Meshes][API] Out of memory crash when setting Mesh.subMeshCount to stup...

Graphics - General

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Feb 15, 2016

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Version/s: 5.4.0b6

We don't want to add a maximum value for submesh count. If user put a crazy number, then he could get a memory allocation error. P... Read more

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