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Editor crashes or throws MissingReferenceException when deactivating/des...
How to reproduce:1. Open attached project "Picker.zip"2. In the Editor' tab section, select "Procedural Level" -> "enum"3. Desele... Read more
LWRP project template on Mac Editor (Metal) disappears when switched to ...
Using default project from LWRP template and switching platform to Android does not render correctly in Metal scene view in Mac Edit... Read more
[Windows] Make Mono the default Scripting Backend for Mac Standalone builds
When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more
Collider bounds are not calculated correctly if the transform parent is ...
Reproduction steps:1. Open the attached project "Bounds.zip";2. Open the SampleScene;3. Enter a play mode;4. Observe the results in ... Read more
[TMPro] Console throws errors when entering text at the end of Input Fie...
How to reproduce:1. Download and open attached "UIBugs" project2. Load Scene "bug1" and enter Play Mode3. Enter text at the end of t... Read more
Crashed on CreateGridLayout after opening a scene
To reproduce:1. Open attached project "CreateGridLayoutCrash.zip (202.1 KB)"2. Open "TestScene.unity" Expected result: Scene is open... Read more
Shortcuts Ctrl+S and Ctrl+N produce inconsistent results when the Editor...
How to reproduce:1. Create new project2. When opened click the title bar of the main window3. Press CTRL+N and notice that there is ... Read more
Analytics CustomEvents lose ordering in a way that breaks funnels when m...
Steps to reproduce the issue:1. Open user's attached project2. Open Services window and link the project to a selected organisation3... Read more
NetworkDiscovery finds available game list only if multiple game instanc...
Steps to reproduce:1. Open user attached project2. Build & Run on two different devices on the same network3. Tap LAN Host on on... Read more
Texture crunch compression cannot be canceled when crunching textures
To reproduce:1. Open any project with several HD pictures2. In Project window, select the picture (or multiple pictures, as it would... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components