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[iOS] Certain Japanese characters become invisible in keyboard's text fi...
To reproduce:1. Open project2. Add Japanese Kana keyboard on iOS 11 device3. Build and run on a device4. In text field type text fro... Read more
Sprites dragged from Project View to the Hierarchy while in Prefab Mode ...
If you have a prefab open in Prefab Mode and drag an object from the Project View to the Hierarchy, it will get added to the hierarc... Read more
NullReferenceException overriding properties of UI objects by right clic...
If you have an object with UI components as a prefab and attempt to override a property of the UI component by right clicking in the... Read more
Unable to create C# Test Script with Test Runner when project layout is ...
How to reproduce:1. Download and open attached project "Liquid Fire"2. Make sure Project window layout is set to "One Column Layout"... Read more
[VR] Image Effects need to be updated to work with stereo instanced rend...
Post-processing Stack v2 needs updates to work with Stereo Instancing. Read more
UI Objects are not added correctly as children of UI Object Prefabs
If you are editing a UI Object in Prefab Mode and attempt to add another UI Object as a child of the prefab, it will get added to th... Read more
Togging XRSettings.enable causes crash when going from True -> False -> ...
https://ono.unity3d.com/unity/unity/pull-request/69657 Read more
Lightweight Depth Pass doesn't support Alpha Clip
Lightweight Depth Pass doesn't support Alpha Clip 1. What happenedThe shadow/depth rendering on the lightweight rendering pipeline d... Read more
Child's Rect Transform values are not being driven by parent's Grid Layo...
How to reproduce:1. Open user's project2. Press Play Expected result: Rect Transform values driven by GridLayoutGroupActual result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument