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ImageEffects: GlobalFog should use along-view distance instead of radial...
Right now GlobalFog uses radial distance, but built-in shader fog uses distance along the view ("linear distance"). This makes a mis... Read more
Unity does not handle corrupted/unsupported images well
To reproduce:1. Open attached project2. It contains a few corrupted pngs (they are still displayable by Windows Image viewer)3. Noti... Read more
Sprite multiediting is not working correctly
To reproduce:1. Import two sprites2. Change their packing tag and pixels per unity values to be different for each sprite3. Multisel... Read more
Tiled uGUI image is shaking when changing it's size
To reproduce:1. Create a uGUI image2. Add a Source image to it3. Set the image type to tiled4. Try increasing/decreasing the sprite ... Read more
Focus is switched to the window behind Unity after closing the "Open Pro...
Steps to reproduce : - create a new project- have a browser window opened behind Unity- go to File > Open Project- close the dial... Read more
Additng a property in the Animation window resets the avatar to neutral ...
Additng a property in the Animation window resets the avatar to neutral pose and to position 0,0,0Repro:1. Add an avataer to the sce... Read more
Playmode resets blend values to 0
Playmode resets blend values to 0 Repro:1. In the controller with a blend tree, change the blend parameter to 12. Press play - the p... Read more
Quick multiple taps shift the order of first touches' IDs afterwards
If you tap quickly and a lot in quick succession, order of touch IDs gets changed randomly. Read more
No MouseButton1(right-click) on Acer Iconia Tab 8
There is no MouseButton1 on Acer Iconia Tab 8 when using USB mouse Read more
MouseButtons 1 and 2(right and middle) don't work on ASUS Transformer Prime
There is no MouseButton1 and 2(Right and Middle) on ASUS Transformer Prime when using USB mouse Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View