Search Issue Tracker
Locking the Inspector on subscene objects causes their disappearance and...
How to reproduce: 1. Open attached project "874301-repro.zip"2. Open "Test" scene3. Add additional scene "Test2"4. Enter play mode5.... Read more
[Scene Management] Reloading scene after merging in perforce causes Edit...
Regression from Version 5.4.4p2 (53da848b487a)Cannot reproduce it without Perforce, but according to stack trace assigned to Scene M... Read more
deprecation warning on load
-e: when loading a webgl build with the new embedding scheme a warning is shown in FF51 and Chrome55 console -repro:--create new pro... Read more
(Untitled)
Crashes when starting up Android applications, most notably VR applications, when attempting to go full screen. The crash happens we... Read more
Win OS to MAC OS - Conflicts are resolved by the server instead of being...
Conflicts happen correctly on the same OS (to my knowledge this is as per design). However, when creating a conflict between two OS ... Read more
Win OS to MAC OS - Initial collab settings are pushed by both first diff...
1. Create a project in any OS (in this example, create it in Windows 10)2. Enable collaborate and upload project settings3. Open the... Read more
[Linux] Masked UI contents overflow with artifacts when using Deferred R...
Masked UI contents of ScrollRect overflow its boundaries with visual artifacts when Deferred Rendering Path is used. Steps to reprod... Read more
Prefab Inspector components don't display properties instantly after res...
Reproduction Steps:1. Open attached project.2. Select Cube in Project view.3. In Inspector, resize the preview pane to the top of th... Read more
[iOS] Crash on "splashtest`::UpdateAllSkinnedMeshes() [inlined] capacity...
Reproduction steps: 1. Open the attached "Stripped" project.2. Build and run it for iOS.3. Application crashes: thread #1: tid = 0x5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow