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[2D] [PSB Importer] Resetting a rigged PSB sprite back to a normal PSB g...
[2D] [PSB Importer] Resetting a rigged PSB sprite back to a normal PSB generates errors Steps to Repro:1. Import a PSB file for rigg... Read more
Crash on mono_class_get_vtable_entry when Media Foundation IMFAttributes...
How to reproduce:1. Open the attached "TestFor1073561.zip" project's MainScene2. Play the Scene3. Observe the Crash Reproducible wit... Read more
Framerate drops when disabling Oculus XR and re-enabling it
Steps to reproduce:1. Download and open the attached project2. Enter Playmode with Oculus connected3. Press up and down arrows to en... Read more
Selecting Open Prefab Asset on a prefab variant made from an .fbx throws...
To reproduce: 1. Open the attached project (bug02.zip)2. Select FbxCube Variant asset and press Open Prefab in the Inspector3. Right... Read more
Shader compiler determines that screenPos is not required when using an ...
How to reproduce:1. Download user's attached project "ScreenPosBug.zip"2. Open the Scene "ClipTest" and play it3. Now open the custo... Read more
Unity crashes when inspecting a 'ref return' property when debugging in ...
Steps to reproduce:1. Open User-attached project ("RefReturnCrash.zip")2. Open Scene "Crash"3. Open Script "Test" and attach the deb... Read more
Non matching Profiler markers InspectorWindow.OnGUI, Profiler.Default wh...
Steps to reproduce:1. Open users attached project2. Enable Profiler recording with Editor Profiling enabled3. Enter Play Mode4. Sele... Read more
Humanoid Prefab Model with AvatarDefitionion "Copy From Over Avatar" doe...
How to reproduce:1. Download and open user's attached project "bug04.zip"2. In the Assets folder, you will see two models "Human" an... Read more
Editor crashes on PlayerLoopController::SetPaused when Editor is Profile...
Steps to reproduce:1. Open users attached project2. Enable Profiler recording with Editor Profiling enabled3. Enter Play Mode4. Sele... Read more
[Addressables] NotSupportedException is thrown when Default Local Group ...
How to reproduce:1. Open the attached "TestFor1077646.zip" project2. Open Window -> Asset Management -> Addressable Assets3. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size