Search Issue Tracker
Fixed in 42bb231
Votes
0
Found in [Package]
staging/skin-module
Issue ID
1079948
Regression
No
[2D] [PSB Importer] Resetting a rigged PSB sprite back to a normal PSB generates errors
[2D] [PSB Importer] Resetting a rigged PSB sprite back to a normal PSB generates errors
Steps to Repro:
1. Import a PSB file for rigging
2. Set the PSB Sprite to Multiple and select Import Hidden Layers, Mosaic Layers, Character Mode, and Reslice From Layer
3. open the Sprite Editor and slice the sprite
4. use the Skinning Editor to create bones, generate meshes, and weight the sprites
5. go back to the Inspector settings of the PSB and unselect Import Hidden Layers, Mosaic Layers, Character Mode, Reslice from Slice and click Apply
The following error appears in the console:
AssetImporter is referencing an asset from the previous import. This should not happen.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment