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[LWRP] Using shader with CameraOpaqueTexture produces a strange interact...
To reproduce:1. Open the QA's attached project2. Make sure the Scene and the Game tabs are both visible3. Play the "SampleScene"4. R... Read more
Adding or removing Command Buffers on a Camera creates Garbage
To reproduce: 1. Download attached project "New Unity Project (3.zip" and open in Unity2. Open "DensityParticles" scene3. Open Profi... Read more
System.Net.Http.dll could not be found error is thrown when response fil...
"System.Net.Http.dll could not be found" error is thrown when msc.rsp/csc.rsp file with the content "-r:System.Net.Http.dll" is pres... Read more
[Editor] Unable to detect Ramp prefab in the fifth step of "04: Prefab p...
The tutorial is not able to proceed further from the step "Select the Ramp Prefab" (Step 5) even after selecting "Ramp" prefab. Step... Read more
Metadata file 'System.Net.Http.dll' could not be found error is spammed ...
Steps to reproduce:1. Open attached project-same error "CS0006: Metadata file 'System.Net.Http.dll' could not be found" is thrown in... Read more
Confirmation window does not appear when pressing on "Help" -> "Reset Pa...
How to reproduce:1. Open any project2. Press on "Help" -> "Reset Packages to defaults"3. Observe the Editor Expected result: a co... Read more
Long labels set for Addressable Assets do not have a button to delete them
How to reproduce:1. Open user-submitted project (AddressableAssets)2. In the Addressables window click on the 'Labels' dropdown for ... Read more
FBX Import animation preview postion reset when adding an animation event
How to reproduce:1. Open user's project.2. Select Test Animation in Project View.3. Select the Animation tab.Make sure the Inspector... Read more
HttpClient namespace is not recognized in VS with .NET 4.x
Steps to reproduce:1. Open attached project "HttpBug"2. Make sure Scripting Runtime Version is set to .NET 4.x3. Open "main" scene4.... Read more
Crash on "Rigidbody::WakeUp" after clicking Revert prefab
Steps to reproduce:1. Open user attached2. Open the ShootingStandoff scene.3. Select the DEST object in the scene.4. Click revert- E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes