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Fixed in 2019.1

Fixed in 2018.3



Found in


Issue ID




[Performance] Larger effects add up to large serialized states and in-graph latency when selecting moved nodeblocks

Visual Effects


Repro steps (latency):

1. Open the attached VFX asset
2. Drag any node
3. Immediately click on a connected node.
4. Observe slow response time (_wait_latency-log_slowmo.mp4 video attached)

- Working on this same VFX asset can also lead periodically to a crash due to a high memory usage (Stack_trace.txt attached).

Comments (3)

  1. D0a6f3677b502b95a1fe547d33cfb938?d=mm


    Sep 16, 2019 10:46

    This is one of the best sites to clarify the doubts regarding the programming . Here they have shared an issue that Larger Effects Add Up To the Large Serialized States And In-Graph Latency When Selecting Moved Node Blocks. They have also suggested the solution for it.

  2. 8a661128cb989d21f54d7953ddde92af?d=mm


    Sep 11, 2019 06:54

    Thanks for posting it its very helpful .
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  3. B217e86baf391554bfee09a7c9705501?d=mm


    May 28, 2019 05:33

    I think you can easily solve this kind fo iisue which is the part of . Your managing tricks are also part of this functions where are the games will be available for you.

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