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Fixed in 2019.1.X

Fixed in 2018.3.X



Found in


Issue ID




[Performance] Larger effects add up to large serialized states and in-graph latency when selecting moved nodeblocks

Visual Effects


Repro steps (latency):

1. Open the attached VFX asset
2. Drag any node
3. Immediately click on a connected node.
4. Observe slow response time (_wait_latency-log_slowmo.mp4 video attached)

- Working on this same VFX asset can also lead periodically to a crash due to a high memory usage (Stack_trace.txt attached).

Comments (8)

  1. WINNERunity

    Mar 26, 2022 07:52

    "The previous instance of UnityEditor.PrefabImporterEditor has not been disposed correctly."

    Not reproducible with: 2016.4.38f1, 2012019k.eiu, 2021.3.0b5

    Note: If the bug does not reproduce when adding the Component, delete that Component and add it again (or add other Component), on some version it is reproducible when adding the Component for the second time. On mac it is reproducible from 2021.1.0a20

    explain more beginners !!! how to solve unity compiler error:"CheckConsistency: GameObject does not reference component Light. I already buy for my health.

  2. WINNERunity

    Mar 26, 2022 07:51


  3. ryanbabraham

    Jul 24, 2020 08:36

    Thanks for sharing the valuable information about the VFX effects. You gave a detailed description and easy to understand the details. I want some more information regarding this topic. Anyway, I like your post and keep sharing more information like this.

  4. saleena20

    Jun 22, 2020 10:52

    Gaming lover you doing a great job, your all post are very informative and full of detail about some function this post is one of them that creates to be helping someone. same as helping people around the world to educate about body and mind health issues.

  5. oliverjohn231

    Feb 19, 2020 09:52

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  6. Kaitlynjohn

    Sep 16, 2019 10:46

    This is one of the best sites to clarify the doubts regarding the programming . Here they have shared an issue that Larger Effects Add Up To the Large Serialized States And In-Graph Latency When Selecting Moved Node Blocks. They have also suggested the solution for it.

  7. avneetethereal

    Sep 11, 2019 06:54

    Thanks for posting it its very helpful .
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  8. ankei99

    May 28, 2019 05:33

    I think you can easily solve this kind fo iisue which is the part of . Your managing tricks are also part of this functions where are the games will be available for you.

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