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[Burst] Uninformative errors are thrown when ValueTuple type is used wit...
How to reproduce:1. Open the attached project ("case_1203897-Onmaku-Burst.zip")2. Open Test Runner3. Start "E7.Onmaku.SimfileEditor.... Read more
Parent gameobject's and child gameobject's positions are not synced afte...
Steps to reproduce:1. Download and open attached project2. Build it3. Open 3 instances of the game4. Host the game with one of them5... Read more
Pyramid shaped Spotlight is disabled while Camera is still in range of i...
How to reproduce:1. Open User's attached OcclusionCullingLightingIssue.zip project2. Load OcclusionScene, found in Assets -> Scen... Read more
Rigidbody tunnels through static collider when using Sweep-based Collisi...
How to reproduce:1. Open attached "ContiniousCollisionDetection.zip" and SampleScene2. Enter the Play mode3. Press Space Key to spaw... Read more
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce:1. Open user attached project "VertexLightingArtifacts55.zip"2. Observe the lights in the Hierarchy and scene vie... Read more
Shaders fail to compile with "undeclared identifier 'FOG_EXP'" when usin...
Reproduction steps:1. Open the attached “IN-100469.zip” project2. From the Project Window, select “TestShader”3. Right-click on it a... Read more
DOTS Entities throws a compilation error when field variable is used in ...
How to reproduce:1. Open the user's attached project "Dots compiler bug.zip"2. Observe the Console window Expected result: No error ... Read more
[TerrainComponent] 'Height' scalebar disappears when resizing Inspector ...
Steps to repro: 1. Open Unity;2. Create new project and scene;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4... Read more
[Android] Player crashes when changing VSync settings
Steps:1. Build and Run the attached project on Android ("TargetFramerateTests.zip")2. In device: click "Next VSync" button Result: p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A frame spike occurs when Physics Simulation Mode is switched from Script to FixedUpdate
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
- No audio is played when Playbable Mixer is changed at runtime
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output