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[ExecuteInEditMode] DestroyImmediate fails to destroy in OnDestroy() whe...
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Open the "test" scene 3. Press Play button few times and notice that... Read more
[Editor] 5.4 : Unity crashed while I was exploring Player Settings
Description: Crash when browsing the player settings in the build settings. Repro steps: 1.) Download the HoloLens Technical edito... Read more
Lightmap changes format when loaded from asset bundle
Possibly related to 721313 How to reproduce: 1. Open attached project 2. Open scene Scenes/BakeLightsScene.unity 3. Go to Assets -... Read more
Physics fixed joint crash project
1) Open Attached project 2) Open 'WarlordStyle' scene 3) Enter playmode 4) Mouse over the melon 5) Click the left mouse button to p... Read more
[ScaleFactor] animation changes drastically when Scale factor of the mes...
Reproduction steps: 1. Open attached project. 2. Open "test" scene. 3. Disable "eff_skill_001a" game object in the hierarchy. 4. Pla... Read more
[WSA] Build and Run fails on WSA platform
Both WSA 8.1 and WSA Universal 10 fails to "Build and Run" from editor. Reproducible on 5.3.5f1. Works fine on latest 5.4.0b18. Re... Read more
[OSX][Console] Clicking "print" statement in console doesn't open MonoDe...
How to reproduce: 1. Open the attached "7913692DPackLondon.zip" project 2. Open and play scene 3. Press 'P' to pause the game 4. |No... Read more
NetworkManagerHUD in WebGL build has no text elements
Steps to reproduce: 1. open 'guiREPRO.zip' 2. build for WebGL - GUI has no text elements and forms (image attached) Reproduced: 5.... Read more
Game audio does not resume after playing Unity Ad on Android 5
Steps to reproduce: 1)Build and run users project. 2)Hit the button to play add. Expected result: after playing Ad, the game sound ... Read more
[UNET] WebGL disconnects in real world latency simulation
Steps to reproduce: 1. open users attached project 2. build for webgl 3. simulate latency and packet loss (for example Clumsy) 4. ho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11