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Default skybox stretches while zooming
1. Create new project2. In scene view zoom out camera and skybox will start stretching and directional light3. Optionally lift camer... Read more
Mouse cursor may not turn to resize cursor if another tab was resized
Steps to reproduce:1. Open any project2. Resize any Editor tab3. Mouse-over on border of another tab. Mouse cursor may not change to... Read more
Compilation errors after automatic script update in Unity 5
ScriptUpdater converted mapSphere.gameObject.SampleAnimation(mapSphere.animation.clip, (float)i); to mapSphere.animation.clip.Sample... Read more
Selecting a cloth and returning to transform gizmo still enlarges parti...
To reproduce:1. Open attached project2. Open Untitled scene3. Select the cloth4. Switch to move/transform gizmo5. Mouse over the clo... Read more
When Visual Studio Ultimate 2013 is set as script editor with VS Shell 2...
To reproduce:1) Have both Visual Studio Ultimate 2013 and Visual Studio Shell 2010 installed.2) Set Visual Studio Ultimate 2013 as y... Read more
Error message when loading 32 bit dll in 64 bit Unity build needs to be ...
Right now, an error of that kind looks like this:"DllNotFoundException: Assets/Plugins/XInputInterface.dllXInputDotNetPure.GamePad.G... Read more
Build & Run Universal apps on Local Machine does not run the first time
To reproduce:1. Create a new project2. Set the platform to Windows Store, with Universal 8.1 sdk3. Set the build and run on to "Loca... Read more
5.0 shader upgrade: some shaders use too many interpolators
Import the attached LevelMesh_BasePass.shader in Unity 4.x. It imports without problem. Import it in Unity 5.0. Shader has the follo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized