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Player crashes when loading multiple scenes with occlusion culling
Steps to reproduce:1. Open attached project2. Build standalone3. Run built playerResult: player crashes when loading multiple scenes... Read more
[Audio] Exposed parameter for the Send effect's level gives an error in ...
Steps to reproduce:1. Open the attached project (861696-TestCase.zip)2. Open the Assets/test.unity scene3. Open Audio Mixer4. Select... Read more
Impossible to add Lights, Planes and Colliders from assets to particle e...
To reproduce:1. Open attached project2. Create a particle system3. Check the "Lights" module4. Click the circle next to the "None (L... Read more
UI Canvas redundantly updates Transform if its parent Transform is not d...
Steps to reproduce:1. Open the attached project (UICanvasBugReport.zip)2. Open the Assets/NotOk.unity scene3. The NotOk scene has a ... Read more
Particle system causes runtime crash in non-development builds in specif...
Steps to reproduce:1. Create a project2. Create a Particle System3. Select the Particle System in Hierarchy4. Check Prewarm in Parti... Read more
Shaded Wireframe doesn't work for UI elements
How to reproduce: 1. Open attached project "857162-repro.zip"2. Open "test" scene3. Change Shading Mode from Shaded to Shaded Wirefr... Read more
[Crash] - 5.4 : Editor is crashing everytime I try to open a project on ...
Description:Editr is crashing after I select a project to load after launch. Repro Steps: 1.) Hard reboot computer using power butto... Read more
Rider code editor shows up as Ride in the Editor Preferences
- Install Rider from JetBrains.- Go to Preferences/External Tools in Unity and try to add Rider as an External Script EditorIt will ... Read more
Every call to BuildAssetBundles recompiles scripts
To reproduce:1. Open attached project2. Press Assets > AssetBundles > Build Asset BundlesThe script will now build an asset bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used