Search Issue Tracker
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
[UNETServerDLL] Assert rises when user closes client after host was removed
Steps: 1. Open attached project 2. Run "Server.exe" 3. Run "ClientGUI.exe" 4. Press "Start Client" button 5. Press "Connect" button ... Read more
[Editor] Player settings completely broken on trunk
To Reproduce: 1. Open any project on trunk (used c960f9abfebd). 2. Observe that all player settings windows are missing alot of fie... Read more
[GI] When opening new stand-alone projects, Enlighten taken longer to in...
Upon loading a larger project, enlighten takes a longer time to initialise when played in full-screen mode than when in windowed. R... Read more
SceneManager.onSceneLoaded not called on the first frame when added in R...
Reproduction steps: 1) Open project "LoadEventBug" 2) Open scene "Demo" 3) Play the scene. --- Note that "init" is logged to the con... Read more
[Billboard][LOD] Unity crashes when picking deleted Speedtree Billboard ...
Steps to reproduce: 1. Open Unity; 2. Open attached project and ‘test.unity’ scene; 3. In the ‘Project’ window go to Assets —> Free... Read more
Crash of Editor after double click on Prefab in Hierarchy (to focus on it)
Windows 7 64b Regression - not reproduces in 5.4.0b4 What happened Crash of Unity Editor after double click on Prefab in Hierarchy ... Read more
Light probes in direct sun light are not receiving bounced light
Steps to reproduce: 1) open project 'PrbDebug' 2) open scene 'test' 3) notice the light probes (images attached) Expected: They are... Read more
UI not shown until any of its settings are changed, also nullref exceptions
To reproduce: 1. Open the attached project "766041 repro.zip" 2. Open the scene "Main scene" 3. Press "play" 4. Notice that the came... Read more
[Android] Text input window is black on some devices from Unity 5.3.1
When trying to enter text in a text field on android, the text is not visible (black on black) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player