Search Issue Tracker
RectMask2D doesn't update when the parent size is changed
Description: RectMask2D doesn't update when the parent size is changed. After increasing parent size the "Child" game object should ... Read more
Editor crashes while making iOS build with Mono2x scripting backend and ...
Steps to reproduce: 1. Open new project2. Switch to iOS3. Go to 'Player Settings' and change the following options:- Scripting Backe... Read more
[iOS] UnityEngine.iOS.Device.SetNoBackupFlag can't be called from backgr...
Reproduction steps: 1. Open the attached project.2. Build and run it for iOS.3. Click the "Set Flag" button.4. Check the console: Un... Read more
Particle System Curves deletes other Key, when selected Key time is equa...
Reproduction steps:1. Create new project.2. Create Particle System.3. Mark Size by Speed .4. Open its Size Curve.5. Create new Key.6... Read more
Layout Groups with ContentSizeFitters are not resizing if Input Field co...
Steps to reproduce:1. Download and open the attached project2. Look at the game view3. Enable and disable "input field objects" Expe... Read more
Custom Shader Editor doesn't refresh when changed in the shader code
Description: Custom Shader Editor doesn't refresh when changed in the shader code. To reproduce: 1. Load shadertest project.2. Open ... Read more
[Regression] Profiler is not attached to standalone build after building...
Profiler is not attached to standalone build after building project with profiling in Standalone enabled Steps to repro: 1. Open Uni... Read more
FindGameObjectWithTag throws NullReferenceException in the Build mode
To reproduce:1. Open attached project;2. Run the project in the Play Mode;3. Build and run the project on PC, Mac & Standalone p... Read more
Crash when creating an animation for UI elements
Steps to reproduce : - create a button- under Transition select Animation- press Auto Generate Animation- select the button and open... Read more
The unity define that is used to mark Daydream support is incorrectly de...
The build define that we created in 5.4 was originally UNITY_DAYDREAM. We changed that to UNITY_HAS_GOOGLEVR in 5.4 but that change ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used