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[ShaderCompiler] Internal compilation errors in the console causes crash...
Repro steps: 1) Open the project 2) Select VisualReceiver.shader and make sure Skip unused shader_features is deselected 3) Click Co... Read more
[Debug] Expanding debug info about NavMeshAgent crashes unity at dtCrowd...
Steps to reproduce: 1. Open attached project "767948.zip" 2. Open scene "repro" 3. Open "Controll.cs" using visual studio and add b... Read more
[Shuriken] ParticleSystem.Stop() does not stop if the PS is not visible
Steps to reproduce: 1) Download and open scene 'ParticleTest-scene' 2) Play the scene and spawn a ParticleSystem (GUI) 3) Turn the C... Read more
[MonoDevelop] "..UnitTestTextEditorExtension not found.." error message ...
Steps: 1. Create a new project 2. Create a new script 3. Dbl-click on the script to open it in MonoDevelop ==> Error message appear... Read more
[LowPassFilter] Low pass filter's Cutoff Frequency cannot be animated
Steps to reproduce: 1. Open attached project 2. Open scene "Cutoff_Filter" 3. Open Animation window 4. In hierarchy, select "Audio ... Read more
Creating new scene in OnDestroy crashes at GUIUtility_CUSTOM_Internal_Ge...
Steps to reproduce: 1. Open attached project 2. In Project tab, select "Test.cs" 3. Close Unity Editor and observe a crash Reprodu... Read more
[OSX] Crash after attaching renderer to gameobject, 5.4 regression, in R...
Steps to reproduce: 1. Open Unity; 2. Add empty gameobject (GameObject -> Create Empty); 3. In the Inspector select Add Component -... Read more
Cannot apply icons to multiple objects at once
Steps to reproduce: 1. Open attached project "767976.zip" 2. Open scene "repro" 3. In Hierarchy, multiselect A and B objects 4. In ... Read more
Bug reporter crashes if it's opened from Finder/Explorer
How we can reproduce it using the example you attached 1. Open Folder with BR (Mac> ./Unity/Unity Bug Reporter.app, Wibdows> Unity/... Read more
[HLSLcc] Internal error communicating with compiler process when unused ...
Repro steps: 1) Open the project 2) Select VisualizeReceiver.shader 3) Compile it only on OpenGLCore and make sure it's not skipping... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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