Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.0f4
Issue ID
752250
Regression
No
[ShaderCompiler] Internal compilation errors in the console causes crash when closing Editor
Repro steps:
1) Open the project
2) Select VisualReceiver.shader and make sure Skip unused shader_features is deselected
3) Click Compile and show button of the shader in the Inspector
4) Notice the errors in the console:
===
Shader compiler: internal error compiling shader snippet type=0 platform=15: Protocol error - failed to read correct magic number
Shader compiler: internal error compiling shader snippet type=0 platform=15: Protocol error - failed to read correct magic number
UnityEditor.DockArea:OnGUI()
Shader error in 'FastShadowReceiver/Projector/Visualize Receiver': Internal error communicating with the shader compiler process
===
5) If you close the Unity it will become non responsive
Workaround: do not skip unused shader_features
Reproduced in: 5.4.0b4;5.3.2p1;5.2.3p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Installation Buttons do not display focus highlight color when they are clicked
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Package installation fails non-deterministically with Errors "EPERM: operation not permitted" when installing Packages
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Port keyboard selection sync improvements from legacy UGUI InputField to TMP_InputField
Add comment