Search Issue Tracker
Fixed in 5.3.6
Votes
1
Found in
5.3.2p1
Issue ID
768041
Regression
No
[HLSLcc] Internal error communicating with compiler process when unused features are not skipped
Repro steps:
1) Open the project
2) Select VisualizeReceiver.shader
3) Compile it only on OpenGLCore and make sure it's not skipping unused shader_features
4) Notice the errors in console:
===
Shader compiler: internal error compiling shader snippet type=0 platform=15: Protocol error - failed to read correct magic number
Shader compiler: internal error compiling shader snippet type=0 platform=15: Protocol error - failed to read correct magic number
UnityEditor.DockArea:OnGUI()
Shader error in 'FastShadowReceiver/Projector/Visualize Receiver': Internal error communicating with the shader compiler process
===
Reproduced in: 5.4.0b4; 5.3.2p1;5.2.3p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
Add comment