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Asset name slides to the left
Have attached video a video showing that when trying to rename the Audio Mixer asset with the long name - the whole name slides to t... Read more
Unity ignores any C# script which which has a name that starts with 'Str...
To Reproduce:1. Open a new project.2. Create a script name it 'StreamingAssets*' e.g. 'StreamingAssetsSomething' or 'StreamingAssets... Read more
'Inertia tensor must be larger then zero in all coordinates' error throw...
To Reproduce:1. Play 'scene' in the attached project.2. Notice the error message. 'Inertia tensor must be larger then zero in all co... Read more
Sprite name reference is lost when removed from sheet
1. Import sprite sheet with multiple sprites2. Slice sheet and name one the sprites as 'foobar'3. 'Apply'4. Add foobar sprite to the... Read more
Animator window grid is rendered incorrectly in certain situations
Steps to reproduce:1. Create a new project, scene and an animation controller2. Open the Animator window and make sure it is not doc... Read more
Adding a new script to a state in a Mecanim Animator state machine has i...
Adding a new or multiple behaviour to a state has issues 1) If you create and add a new behaviour to a state, it takes a moment for ... Read more
The preview destination state is obsolete when transitioning to Exit nod...
The preview destination state is obsolete when transitioning to Exit node or a state machine Repro:1) In the Base Layer create a sta... Read more
It's possible to link the MonoBehaviour scripts for the
It's possible to link the MonoBehaviour scripts for the State Machine Behaviour. It is possible to select a MonoBehaviour script in ... Read more
Multiple errors when opening Audio Mixer window
Opening attached project and "test" scene spawns "Mixer is not initialized" errors. When opening Audio Mixer window the errors below... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS