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0
votes
Duplicate
1
votes
Not Reproducible

UI Input Field content vanishes when resolution changes

UI

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Oct 21, 2014

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Version/s: 4.6.0b21

To reproduce this bug: 1. Open the attached project2. Open 'inputfieldbug' scene3. Play the scene4. Start resizing Game window5. The... Read more

0
votes
Fixed

'Toggle is not part of ToggleGroup..' exception is thrown even though t...

UI

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Oct 21, 2014

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Version/s: 4.6.0b20

To reproduce this bug: 1. Import the attached package2. Open 'main2' scene3. In the hierarchy select 'MusicOff' toggle ( OptionsUI-&... Read more

0
votes
Postponed

vu meter decays when paused

Audio

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Sep 01, 2014

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Version/s: 5.0.0b2

To reproduce:1. Open attached project2. Open VJDemo scene3. enter play mode4. Pause play modeExpected result: Mixer is paused alongs... Read more

3
votes
Duplicate

Enlighten does not use specified Lightmap Snapshot composite

Global Illumination

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Oct 22, 2014

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Version/s: 5.0.0b9

Upon opening a scene, Enlighten applies the default lightmap rather than the specified lightmap snapshot. Read more

0
votes
Duplicate

Sprite stops rendering if user ever adjusts tiling on shader

Shaders (Legacy)

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Oct 21, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open attached project2. Open test scene3. Select New Sprite in hierarchy4. Change Tiling to 05. Notice warning messa... Read more

1
votes
Fixed

Calling anything from renderer.material on a prefab breaks the prefab ma...

Shaders (Legacy)

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Oct 16, 2014

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Version/s: 4.5.4f1

Setting Material.shader (or anything else) on a prefab during runtime causes the prefab to get changed after leaving play mode. Duri... Read more

0
votes
Not Reproducible

Format Exception, Invalid Format error when using float.Parse();

UI

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Oct 22, 2014

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Version/s: 4.6.0b21

To reproduce:1. Open attached project2. Open Mainframecsharp or Mainframejs3. Press Play4. Notice error thrown in console Read more

0
votes
Fixed

ArrayList.CopyTo() is missing from Windows Phone 8

WP8

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Oct 22, 2014

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Version/s: 4.5.5p1

To reproduce:1. Create a new script2. Add these lines to the script: public Object[] testus; void Start() {ArrayList traList = new A... Read more

1
votes
Fixed

InputField.OnSubmit is triggered needlessly

UI

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Oct 21, 2014

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Version/s: 4.6.0b21

To reproduce:1. Open attached project2. Open InputFieldOnSubmitTest scene3. Attach the ActivateInputFieldOnStart script to the input... Read more