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[LWRP] Shadows are not updated relative to the camera position when upda...
How to reproduce:1. Create a new LWRP project2. Open "PackageManager" window3. Select LightWeight Render Pipeline and update it from... Read more
Android build with IL2CPP scripting back-end crashes when using Linq
To reproduce:1. Open attached project2. Build it for Android on IL2CPP scripting back-end Expected: application does not crashActual... Read more
[editor] ReorderableList +/- buttons jitter and change appearance based ...
1) Create a UI Button2) Resize the width of the inspector3) Notice that the OnClick ReorderableList +/- buttons will jitter and chan... Read more
Dllimport Charset works incorrectly in IL2CPP Standalone Player
Steps to reproduce:1. Open user attached project2. In Player Settings, set Mono as Scripting Backend3. Build and run Standalone4. Ob... Read more
Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallo...
To reproduce: 1. Open attached project2. Open SampleScene3. In scene view, select all objects Errors in console appear Repos: 2018.3... Read more
Shader Graph - Created node position is incorrect when using multiple mo...
If you have a specific multiple monitor setup, newly created nodes on the Shader Graph won't be positioned correctly. 1. Use a machi... Read more
[2018.2][GearVR] Oculus HMD device exists, and incorrectly drives button...
Steps to Reproduce1) Run the single scene in the attached reproduction project Expected:Input from the back button is only routed to... Read more
After Unity loads the project it crashes on System.Array:ClearInternal (...
How to reproduce:1. Open user's attached project "ID.zip"2. After the project is loaded wait from 10 to 15 seconds and the project w... Read more
NullReferenceException when clicking "Preview" in Addressables window
To reproduce:1. Open attached project2. Open "Addressable assets" window: Window -> Asset Management -> Addressable Assets3. C... Read more
AssetDatabase.CreateFolder changes name of the folder
Let's say we want to create a folder "Assets/Extensions". If an asset with the name "Assets/ExtensionSomething" (where "Something" c... Read more
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