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Memory leak when playing scene
To reproduce:1. Open attached project2. Open the "Cinema" scene3. Disable the Video Player component in the Screen object4. Play the... Read more
[Android] Devices running aOS 4.1 and lower has visual artefacts after r...
Details: when rotating android devices with aOS 4.1 and lower the screen produces visual artefacts To reproduce:1. run the attached ... Read more
[Metal][Sculpting] Artifacts on terrain surface while modifying its heig...
Steps to repro: 1. Open attached project and 'test' scene on OSX;2. Select Terrain gameobject in the Hierarchy;3. Select 'Raise/Lowe... Read more
Crash when playing and stopping scene
To reproduce:1. Open attached project2. Open the scene "Cinema"3. Play it4. Stop itIf it doesn't crash, play/stop it again a few tim... Read more
WebGL artifacts on Unistorm demo scene
WebGL artifacts on Unistorm demo scene 1. What happenedWhile playing one of demo scenes from UniStorm A$ package in WebGL, terrain b... Read more
[AW] Adding key to Rect Transform generates an error
Adding key to a Rect Transform property in the Animation Window generates a NullReferenceException error. repo:-create a UI>Image... Read more
SplashScreen setting is shared between iOS and Android
SplashScreen setting shared between iOS and Android and there is no way to set different images for iOS and Android. At least from m... Read more
[WSA][UWP] "Cannot resolve destination host" when using UnityWebRequest ...
Steps to reproduce:1. Open attached project2. Build "bugscene" for WSA Universal 10 SDK3. Turn on internet connection on Windows Pho... Read more
Editor uses FilterMode.Point when CommandBuffer.GetTemporaryRT() is set ...
To reproduce:1. Open 'FilterModeBug.zip' project2. Open RTTest scene3. Load RenderDoc (you can find it here if you do not have it: h... Read more
Android gradle build fails when including .jar with AndroidManifest.xml ...
How to reproduce:1. Open the attached project2. Open Build Settings and select Android platform3. Select "Gradle" as the build syste... Read more
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