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[Linear] Creating a Texture2D for GUI in linear color space causes a tex...
Steps to reproduce: 1. Open user attached project 2. Make sure that in Player settings, color space is set to "linear". 2. Click on ... Read more
Renderer.Bounds.Size returns inaccurate size for rotated round objects
Steps to reproduce: 1. Open “BoundsSize.zip” Unity project 2. Open “Main” scene 3. Select “Sphere” object in Hierarchy 4. Change ob... Read more
Error adding a delegate using EventInfo.AddEventHandler on AOT targets
To reproduce: 1) Open attached project 2) Build and run on IL2CPP based platform (Tested Windows and WebGL) Expected: The scene wor... Read more
Changing project settings and pulling that change breaks lighting and Ed...
Reproduction steps: 1. I used this simple project, that's on GitHub https://github.com/UnityCatalina/bug/invitations 2. Open the pr... Read more
Model Rig Bone Menu is limited and won't show all of the hierarchy of bo...
How to reproduce: 1. Download attached project file 2. Select Leeroy model in Assets Window 3. In the Inspector Window, go to Rig s... Read more
"ArgumentException: Value does not fall within the expected range" when ...
Steps to reproduce: 1. Start a new project 2. Observe the console log - at this point ArgumentException: Value does not fall withi... Read more
[Windows 7] Red exclamation mark (!) is missing from the logo in Crash H...
In Windows 7, the red exclamation mark is missing from the logo in Crash Handler window. It happens to both Editor and Player, and ... Read more
Incorrect GI Lighting in Build when VR Support is enabled and Linear Col...
To reproduce: 1. Open attached project; 2. Open "Scene" scene; 3. Enable VR (Edit > Project Settings > XR Settings); 4. Build & Run ... Read more
Make Unity more responsive while Progressive Lightmapper is Preparing to...
Unity responsiveness is severely limited while Progressive Lightmapper is preparing to bake lighting. On some systems, freezes occur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializeReference interface does not show CustomPropertyDrawer when it's inherited from another interface
- Rendering artifacts appear in the Editor when modifying the Reflection Probe box size
- [HDRP] XR Multipass calls BeginCameraRendering and EndCameraRendering for each pass of the same camera
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan