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[Texture Streaming] FBX model exported with specific measuring units los...
To reproduce:1. Open users attached project "TextureMipStreamingRepro.zip"2. Open "LoaderScene.unity" scene and enter Play mode3. Ob... Read more
Change in avatar mask not reflected in timeline preview mode
Steps To Reproduce: 1. Open the attached project.2. Select the "New Avatar Mask" in the project window.3. Select humanoid in the ins... Read more
[Regression] Repaint and Layout OnGUI events don't update mousePosition ...
How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the "mouse position" text field in the Game View3.... Read more
Rigidbody causes crash on x86 android devices
To reproduce:1. Open attached project2. Build & run to an android x86 device or virtual android device with x86 processor3. Noti... Read more
[Terrain] There is no indicator for newly created texture layers in terr...
There is no indicator for newly created texture layers in terrain layer window Steps to Repro:1. Open attached or create a new proje... Read more
Double-clicking Animation Clip does not open Animation Editor window
Steps to reproduce:1. Create a new project or open existing one2. Select any game object in the "Hierarchy"3. Go to Window->Anima... Read more
[WebGL] iOS Safari WebAssembly Unhandled Promise Rejection Error when a ...
Reproduction steps:1. Open the attached project (SafariTest.zip (56.4 KB)).2. Build it to WebGL.3. Move WebGL files to a server (Tes... Read more
Unity crashes when saving animation clip with Verify Saving Assets setti...
1. Create a project or open existing one2. Create a new scene or open existing one3. Select Directional Light4. Go to Window->Ani... Read more
[Terrain] The tree's default selection functionality stops working when ...
The tree's default selection functionality stops working when switching between 2 terrain game objects Steps to Repro:1. Open attach... Read more
LWRP sub-shader doesnt generate correct Meta pass
How to reproduce:1. Open attached project "2018_2_Test"2. Open SampleScene and in Lighting settings window turn on Baked Global Illu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes