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Android IL2CPP build fails with HashCodeCollisionExecption error when us...
How to reproduce:1. Open the attached “repro-project”2. Edit → Project Settings → Player and change the Scripting Backend to IL2CPP3... Read more
Renders appear in random places inside the Editor
Reproduction steps:1. Open the attached “Testbed 2021.zip“ project2. Open “DepthNormals” scene3. Enter Play mode4. Observe the Edito... Read more
[Android][IL2CPP] AotList.Sort() method isn't functional when trying to ...
How to reproduce:1. Open the user’s attached “TestSavesU2021_UVS” project2. Build and Run the “SampleScene” Scene on Android3. Click... Read more
OnPointerEnter/OnPointerExit is called when the mouse is not moving
Reproduction steps:1. Open the attached project “UI_Bug“2. Open the “Offline3D“ Scene3. Enter Play Mode4. Click the “Singleplayer“ b... Read more
Drawn arch is not visible, and “ArgumentException: slice.Length (2) does...
How to reproduce:1. Open the user’s attached “BugRadialElement.zip” project2. Open the "NewUXMLTemplate.uxml” file3. In the UI Build... Read more
[Android, Vulkan] GPU crash on Mali G-72 Devices when Player is launched
Reproduction steps:1. Open the attached Project “BugRepro”2. Build and Run on an Android device Expected result: Player runs without... Read more
[ECS]Editor crashes when executing BuildPipeline.BuildPlayer
Reproduction steps:1. Open the attached project “Crasher”2. Run the script via the navigation bar: Crash > Crash it Expected resu... Read more
[Memory Profiler] Unity Object lists are hidden the in Memory Profiler
Steps to reproduce:1. Create a new project2. Open the Memory Profiler (Window -> Analysis -> Memory Profiler)3. Capture a snap... Read more
"Error building Player because scripts had compiler errors" is thrown wh...
How to reproduce: Create and open a new Unity project Build And Run the project Cancel the Build Expected results: "Build completed ... Read more
[Shortcuts] "Create Profile" window has inconsistent style for "Profile ...
Steps to reproduce:1. Open new Unity Project2. In Shortcuts window, create a shortcut profile titled "Profile"3. Open the "Create pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS