Search Issue Tracker
Fixed
Fixed in 1.1.0-exp.1
Votes
0
Found in [Package]
1.0.0
Issue ID
PROFB-85
Regression
Yes
[Memory Profiler] Unity Object lists are hidden the in Memory Profiler
Steps to reproduce:
1. Create a new project
2. Open the Memory Profiler (Window -> Analysis -> Memory Profiler)
3. Capture a snapshot
4. In the Memory Profiler navigate to All of Memory by selecting the captured snapshot
5. Under "Scripting Memory" observe that "Virtual Machine (Mono)" and "Empty Heap Space" are missing
Expected results: Unity Objects lists are not hidden in Memory Profiler
Actual Results: Unity Object lists are hidden the in Memory Profiler
Reproducible on: Memory Profiler 1.0.0 (2022.2.8f1, 2023.1.0b5, 2023.2.0a4)
Not reproducible on: Memory Profiler 0.7.1-preview.1 (2020.3.45f1, 2021.3.19f1)
Notes:
-A video showcasing the reproduction is attached named ("MemProf1.0.0ListBug.mkv")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Resolution Note (fix version 1.1.0-exp.1):
This is fixed in the latest 1.1 version, the following changes have been made:
- Scripting Memory has been renamed to Managed
- Virtual Machine is appearing by default (no longer hidden)
- Empty Heap Space has been removed