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[Layout] Failed to destroy editor windows error after creating new layou...
How to reproduce: 1. Open the attached project "CustomGUI.zip" 2. Save Layout and name it (Window->Layout-> Save Layout) 3. Open Def... Read more
[OSX] Custom editor property field on a scriptable object throws error w...
Steps to reproduce: 1) open user attached project 2) select scriptable object 3) click repeatedly on color fields (gif attached) - ... Read more
[iOS] InputField.text can not be set through a script (only through dire...
How to reproduce: 1. Open a new project 2. Import attached package 3. Open scene 1.unity 4. Attach the only 'Text' gameobject to th... Read more
[VR] VRSettings.enabled cannot be set to true
Steps to reproduce: 1. Download and open attached project "Test.zip" 2. Make sure you have attached HMD and in Player Settings VR mo... Read more
Animator.CrossFade doesn't allow interruptions
Steps to reproduce: 1. Download and open attached project "CrossfadeTest.zip" 2. Open and play scene "crossfade" 3. Note the four bu... Read more
[ReflectionProbes] Moving probe origin moves the GO transform too
To reproduce: 1. Create a plane 2. Attach reflection probe to it 3. Select probe origin mode in reflection probe component 4. Move i... Read more
Shader fails to compile when skipping TEXCOORD2 in a vertex data struct
Steps to reproduce: 1) open attached "shadyBug" 2) compile and show "MultiTextureBlend5" shader 3) import compiled shader - shader ... Read more
Unity crashes when instantiating a scriptable object with transform par...
Steps to reproduce: 1) open attached project 'Object.zip' 2) open and play scene 'Main" - crashes when: Instantiate(ScriptableObjec... Read more
Unity does not start if scene and its built lighting are named as library
Steps to reproduce: - Open attached project and scene named "library" which can be found under Assets/Scenes - On the top menu selec... Read more
[Windows][GlCore] GlCore on windows textures are trashed
Steps: 1. Open editor with glcore. 2. You should see artifacts. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
- "Untracked" memory is logged by the Profiler when small allocations for delegates and big allocations for new array creations happen simultaneously
- Rotation value change on the X-axis gets stuck when using transform.rotation.eulerAngles