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Loss of serialized data when changing any script
To reproduce:1. Open Unity and Import the package2. Choose "Tools->Test->test" from top menu bar3. Click "Save as" button on T... Read more
When CrossFade is piled up in CrossFade, the first CrossFade processing ...
Steps to reproduce:1. Open the scene and enter play mode2. In the input field enter the duration "0.2" and hit apply3. Observe how t... Read more
[MetalEditor] Disappearing UI on scene and object creation / deselection
Reproduction steps:1. Create a new Unity project.2. Select Metal graphics API.3. Right click the Hierarchy window and select "3D Obj... Read more
[MetalEditor] Some of sprites from sliced sprite sheet doesn't show a pr...
Steps to reproduce: 1. Open attached project with 5.6 latest2. Make sure editor is running with Metal API3. There are three sliced s... Read more
[particles] Simulate does not work with SubEmitters.
1) Open attached scene 'bug'2) Select one of the particle systems and enter 10 into Playback time. Notice red and green particles ex... Read more
[MetalEditor] Squares on terrain surface when terrain brush tools are used
Reproduction steps: 1. Create a new project.2. Select Metal graphics API for the Editor.2. Create a terrain.3. Focus it, so most of ... Read more
[OSX][Terrain] Unresponsive/laggy terrain brush when Editor window is le...
Reproduction steps: 1. Create a new Unity project.2. Create terrain.3. Select it.4. Select Raise/Lover terrain tool.5. Move mouse ov... Read more
Unselectable objects with click and drag multi-selection rectangle
Reproduction steps: 1. Create a new project.2. Create an empty object, two Directional Lights and two cubes.3. Toggle off Mesh Rende... Read more
Editor crash when trying to use Project view in upgraded project
-e: see title -repro:--open attached project---alternative: import https://www.assetstore.unity3d.com/en/#!/content/1876 into 5.5.0f... Read more
Ctrl+Z undo multiple actions while was called only one time
Ctrl+Z undo multiple actions while was called only one time Repro steps:1. Select any gameobject on a scene.2. Hold Ctrl button and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used