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uGUI text input resets when tapped again on Windows Phone 8
To reproduce:1. Open attached project. It contains an input field2. Build & run for Windows Phone 83. Tap the input field. A key... Read more
Mecanim: Settings foldout on State Transition is not persistent
To reproduce:1. Open a project containing Animator with states2. Open the Animator window3. Click on any transition4. Fold out the S... Read more
Using a generic method that is unavailable in the .NET for Windows Phone...
To reproduce:1. Open repro.unitypackage2. It contains a scene and a script that calls System.Array.ConvertAll3. Build the scene for ... Read more
When the Input Field's text is changed by button's OnClick() event, it r...
To reproduce this issue: 1. Open the attached project2. Open the 'scene'3. It has an input field and a button, which changes input f... Read more
Removing state behaviour throws a warning during next play mode
Repro: 1. Add two states and add two simple state behaviours to them - like Debug.Log("hello"); etc2. Run the scene and check that t... Read more
"CharacterController parameter are invalid" error with no indication of ...
To reproduce:1. Open the project attached to case 6363422. Open Sample scene3. Enter play modeExpected result: The error does not ha... Read more
When setting a ScrollRect's normalized position in code, the new positio...
To reproduce this bug: 1. Open the attached project2. Open 'Scene 1'3. Select Panel (Canvas->Panel)4. Add a script 'RepositionScr... Read more
Velocity is unmeasurable whilst using StateMachineBehaviours
To reproduce this issue: 1. Open the scene called Test Scene.2. The soldier gameobject has an animator controller with a state that ... Read more
When Gapless looping is turned off the pitch is shifted up
To reproduce this bug: 1. Open the attached project2. Make sure the project type is iOS(File->Build Settings->iOS)3. Select an... Read more
Cannot drag-reorder groups in the Audiomixer
To reproduce:1. Open the AudioMixer with several groups2. Try to click and drag on one of the groupsExpected result: You can rearran... Read more
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