Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b6
Issue ID
636340
Regression
No
Removing state behaviour throws a warning during next play mode
Repro:
1. Add two states and add two simple state behaviours to them - like Debug.Log("hello"); etc
2. Run the scene and check that the messages fire
3. Remove behaviour from one of the states
4. Run the scene again
5. Notice the warning: StateMachineBehaviour NULL reference it comes up when the deleted behaviour is supposed to kick in.
6. Reopen the project - the project is fixed: the deleted behaviour doesn't cause the wrning to come up again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map
Add comment