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[Recorder] When setting Frame Interval there is no check to see if the F...
To reproduce: 1. Download attached project "newRexTest2.zip" and open in Unity2. Open "SampleScene" scene3. Go to Window > Genera... Read more
[Memory Profiler] Unity application closes while taking a Memory Snapsho...
How to reproduce:1. Open the attached Unity project2. Build and run Windows standalone application3. Attach profiler to the standalo... Read more
[LWRP] Navmesh is only visible up close when using LightWeight PipeLine
How to reproduce:1. Open attached project "LightWeightNavmesh.zip" and scene "SampleScene"2. In Hierarchy window, select Ground obje... Read more
[HDRP] Black squares are rendered on objects with HDRP when Texture Qual...
How to reproduce:1. Download and open attached project "New Unity Project"2. Open Edit/Project Settings/Quality3. In Inspector set R... Read more
Microphone name look-up no longer returns a device with "Built-In microp...
Steps to reproduce:1. Open QA-supplied project2. Play the Scene ("main")3. Inspect the Console window Expected: Log throws a device ... Read more
[Animation] Animation preview is incorrect when using 'Motion' Root Moti...
To reproduce:1. Open project2. Select 'Debug_Avatar_Ougen_Ani_MoveLeft_BS 1' in the project window -> Rig3. Change Source to Debu... Read more
Cinemachine Collider creates an empty object at the scene origin which c...
How to reproduce:1. Open attached project "New Unity Project.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene or Game ... Read more
High Resolution Sprites flicker in the Build during an animation
How to reproduce:1. Open the attached project2. Build the project and run it3. Observe the Sprites Expected result: The animations p... Read more
[Android] Splashing screen on android behaves like scale to fit when it ...
To reproduce:1. Download and open attached project2. Make sure that splash screen scaling in player settings is set to scale to fill... Read more
[Backend] Crash when using PrefabUtility.ConnectGameObjectToPrefab in On...
How to reproduce:1. Open user's project2. Open "SpielScene"3. Press Play4. Press "DEV" button in Game View5. Press Play to stop the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject