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Setting LineRenderer's endColor does not change the last Alpha value if ...
To reproduce:1. Open attached project "LineRendererEndColorBug.zip".2. Play "Scene" scene.3. Look at line renderers. Transparency lo... Read more
[ScriptUpdater] Too many heap sections error while upgrading a project w...
Reproduction Steps:1- Open the reproduction project using Unity 5.5. (860948_reproduction.zip)2- Wait for import, Unity will ask to ... Read more
[GC Alloc]Playables API "SetInputWeights()" method generates tons of gar...
Steps to reproduce:1. Download and open the attached project.2. Open the Profiler window3. Enter play mode Expected result: no, or m... Read more
AudioMixer values get reset between Awake() and Start()
To reproduce:1. Open user's attached project ("SoundManagerFix.zip")2. Paste these lines into the Start() function:float test = -1f;... Read more
Non-Linear Editor performance of SaveScene and EnterPlaymode
Reproduction Steps:1- Open the reproduction project (case_863912.zip).2- Open profiler and start profiling the editor.3- Measure tim... Read more
[Regression] Default terrain's material is more specular in 5.6 than in ...
Prerequisites:You'll need Unity 5.5 and 5.6. Steps to repro: 1. Create new project in Unity 5.5.;2. Export attached package;3. Open ... Read more
[iOS] Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.Rend...
iOS build fails due to 'Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture' error. Steps to reproduce:1) Op... Read more
Crash on opening project in 5.6.0b3
Unity crashes on project attached.No clear steps to reproduce. Unity was inactive for a while and crashed on opening of pre-existed ... Read more
If you load a scene using OnPointerDown, the OnPointerUp method is not c...
Reproduction steps:1. Open my attached project2. Open scene13. Enter Play mode4. Click on the button Result: OnPointerDown() is call... Read more
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce:1. Download and open the attached project2. Drag the Fireworks prefab into the scene3. Observe the console Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow