Search Issue Tracker
By Design
Votes
4
Found in
5.4.3f1
Issue ID
856139
Regression
No
AudioMixer values get reset between Awake() and Start()
To reproduce:
1. Open user's attached project ("SoundManagerFix.zip")
2. Paste these lines into the Start() function:
float test = -1f;
mixer.GetFloat("masterVolume", out test);
Debug.Log(test);
3. Play the scene
Notice that it prints 0, even though masterVolume was set to -80 in the Awake() function
If the code is pasted to the Awake() function after the masterVolume is set, it can be seen that masterVolume is correct until the function ends.
This was tested with the variables masterVolume and interactionsVolume.
Reproduced on: 5.3.0f4, 5.4.3f1, 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
Add comment