Search Issue Tracker
By Design
Votes
4
Found in
5.4.3f1
Issue ID
856139
Regression
No
AudioMixer values get reset between Awake() and Start()
To reproduce:
1. Open user's attached project ("SoundManagerFix.zip")
2. Paste these lines into the Start() function:
float test = -1f;
mixer.GetFloat("masterVolume", out test);
Debug.Log(test);
3. Play the scene
Notice that it prints 0, even though masterVolume was set to -80 in the Awake() function
If the code is pasted to the Awake() function after the masterVolume is set, it can be seen that masterVolume is correct until the function ends.
This was tested with the variables masterVolume and interactionsVolume.
Reproduced on: 5.3.0f4, 5.4.3f1, 5.6.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
- TextMeshPro memory leak occurs when reloading the scene using Addressables
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
shubhamswaraj2021
Aug 22, 2020 10:46
good one <a href="https://www.lyricsauto.com">lyricsauto</a>