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0
votes
Won't Fix

[Profiler] With Profiler attached (on DX11), the framerate is not locked...

Deployment Management

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Sep 17, 2014

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Version/s: 4.5.3p4

To reproduce this bug: 1. Import the attached package2. Open 'scene'3. It has a GUIText which displays fps4. Go to quality settings ... Read more

0
votes
Won't Fix

The collision objects that are assigned to the buttons stay detectable o...

UI

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Sep 15, 2014

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Version/s: 4.6.0b17

To reproduce this bug: 1. Open the attached project2. Open scene 'Game Scene'3. Build&play the scene on the WebPlayer4. The coll... Read more

0
votes
Fixed

Typo in .manifest files: "AssetBunudleManifest"

Asset Loading

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Sep 04, 2014

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Version/s: 5.0.0b2

Repro:Open Assets.manifest in a text editor and examine line 2.Expected result:Line reads "AssetBundleManifest:"Actual result:Line r... Read more

0
votes
Fixed

Unity crashes when adding a mesh to a sprite renderer

Inspector Functionality

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Sep 15, 2014

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Version/s: 4.3.1f1

Adding a mesh via drag&drop to a gameobject that has a sprite renderer causes Unity to crash. To reproduce:1. Open attached proj... Read more

0
votes
Fixed

Right click doesn't work on groups for OSX

Audio

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Sep 19, 2014

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Version/s: 5.0.0b5

Steps to reproduce : - create an audio mixer- create a group- right click on the group and notice the context menu is not displayed ... Read more

0
votes
By Design

Light Probes cannot be loaded from Resources folder

Asset Loading

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Sep 19, 2014

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Version/s: 5.0.0b4

Steps to repro:- Open Scene.unity and press play.- There should be a warning message "Unable to load lightprobes" because a script n... Read more

0
votes
Duplicate

Rendering breaks with specific project on Nokia Lumia 630

WP8

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Sep 19, 2014

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Version/s: 5.0.0b5

Steps to reproduce:1. Download attached project2. Build and run it on WP8.13. See issues with shadows, invisble models. Additional i... Read more

0
votes
By Design

Exponential and Linear fog does not work on Windows Phone

WP8

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Sep 22, 2014

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Version/s: 5.0.0b5

Steps to reproduce:1. Download attached project2. Build and run it on WP8.1 or WP8 device3. Change fog type to Exponential or Linear... Read more

0
votes
Fixed

[Docs] AssetBundles size highly increased when including custom asset names

Docs - Manual

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Sep 17, 2014

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Version/s: 4.5.3f3

Developers should be warned about BuildAssetBundleExplicitAssetNames increasing the size of their AssetBundles: http://docs.unity3d.... Read more

0
votes
Fixed

importing a substance .sbsar to Unity 5 fails

Asset Import

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Sep 10, 2014

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Version/s: 5.0.0b3

Steps to repro:1. Create a new project and import the .sbsar user attached.2. Observe that the Specular is still recognised in the D... Read more

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